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Reign of Kings Wiki
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==RoK Update (Alpha 20)== <i>Date Released: September 3rd, 2015</i><br> The team has been hard at work implementing the decal and buff system into the game.This update will require a wipe on official servers. The decal system has been fully integrated into the game. This system allowed the addition of footprints, cut marks, and additional blood splatter. You might get some blood on your weapon when attacking others, or see the whip marks or bruises if you get hit. Players may now buff other players and themselves using a variety of musical instruments. Some groups may want to have a dedicated war drummer playing as they enter battle. Others may want to blow the bone horn in order to reduce their thirst. A crest tutorial has been added so that beginner players can fully understand how the systems of decay, crest decay, totems, and crests work. Players also now have the ability to mute other players selectively in the chat. We also fixed some major exploits recently brought to our attention. We take exploits, bug fixes, and optimization seriously, and if you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/5238 Please remember that any hackers caught will have their access to the game perma-banned. Going forward we will be further fixing bugs and exploits found. We are now working on fishing, kicking, the rest of the hacker reporting system, and some further server configuration options. We expect the next update will take 3 weeks, so expect another wipe to be possible then. Features: - New Signs: Small Iron Signpost, Medium Sticks Signpost, Small Wood Hanging Sign, Small Iron Hanging Sign, Medium Iron Hanging Sign, Large Wood Billboard, Wood Picture Frame, and Iron Picture Frame<br> - Added Decal System: Blood pools, slices and bruises on characters, blood on weapons, resource gathering and footprints<br> - Particles added for walking on sand, clay and dirt<br> - Bloom effect more prevalent<br> - Tweaked tree billboards to more accurately represent their model counterparts<br> - Added additional high quality shadow setting<br> - Added Buff System for instruments<br> - Added Announcement button<br> - Invitations will now show up in the announcement feed<br> - Added crest tutorial<br> - The ping system now assumes that a missed ping is average until received, and may 'forgive' the anomalous ping if previous results were reliable.<br> - Players will now be warned about a server's ping limit when within 35% of the maximum<br> - Administrators using the wildcard permission "*" can now manipulate their GUI with the "/menu" and "/hud" commands.<br> - You can now mute players' chat and voice locally.<br> - You can now see a list of players in the logout(esc) menu with buttons to mute.<br> - Clicking players' names in the logout(esc) menu will open a context popup menu with actions such as "Copy Name", "Report", "Mute Chat", and "Mute Voice".<br> - Right-Clicking a message in the chat console opens a context popup menu with actions to "Copy Message" and if the message was from a player, "Copy Name", "Report", "Mute Chat", and "Mute Voice".<br> - Administrators get additional buttons to mute chat and voice globally. This means they are muted on the server and nobody will be able to hear them speak.<br> - Administrators also get additional buttons to kick and ban players. Note that this cannot possibly be abused by non-admin players even if they somehow enabled the ban and kick buttons. This is because the kick, ban and global mute buttons are just quick ways to enter the /kick, /ban, or /mute commands.<br> - A new /mute command has been added. Type /help mute for help with the mute command.<br> - You can now see every player's ping in the logout(esc) menu beside their names.<br> - The server name and greeting message now display in the logout(esc) menu.<br> - Administrators or any players who have the 'codehatch.ui.chat.colors' permission will be able to chat with color tags.<br> EX: [FFFF00]My chat is yellow![-] Changes:<br> - Captured sleepers can be released by holding down the fire button<br> - Captured sleepers won't sometimes freeze<br> - Many material improvements throughout the world. Including weapons and props.<br> - Collider improvements on rocks<br> - Terrain heightmap and splatmap improvements<br> - Pressing the Enter or Return key on the direct connection fields of the lobby will submit the connection as in previous versions.<br> - Inventory and Guild menus now have proper key binds, so that they can be re-bound.<br> - Added maximum counter weight container to Trebuchet<br> - Doors should be less violent when the player is inside the collider<br> - Ballista sound now matches the animation better<br> - Setting up trebuchet stage now has audio<br> - Poolable objects can be picked up once despawned<br> - Blocks will no longer be collected when right clicking with the repair hammer<br> Optimizations:<br> - All graphics quality defaults adjusted to perform better / look better, can still be manually adjusted to preference<br> - Small optimizations to forest spawning<br> - Sun flare effect has optional low quality mode<br> - Ambient and direct light rendering model changed slightly to support decals and improve the look of low quality settings Bug Fixes:<br> - Fixed some bugs in the permissions system, specifically with the permission commands.<br> - Fixed a bug that would prevent a popup from showing when you were disconnected.<br> - Fixed a bug where the Server Console would get stuck if a server failed to connect to steam to check for an update.<br> - Fixed a bug that would cause the ConsoleSetting.cfg to get overwritten if it was changed in the OnPreUpdate.bat script.<br> - Fixed a bug where you could be forced off drum when someone else dies<br> - Potential fix for ambient sounds and rain sounds cutting out unexpectedly<br> - Hopefully eliminate loot sack bouncing<br> - Crossbow wont eat ammo when switching<br> - Fixed weirdness with ballistas causing damage for each client in some cases<br> - Fixed an issue with crests not having the correct light color from totems<br> - Fixed an issue with the crests eating a stack of 7 wood Design Changes:<br> - Bent Horn (Sonnet of Protection) 10 sec - +30% Defense 40 sec<br> - Bone Horn (Ballad of Subsistence) 20 sec - 30% Less Consumption of Food & Water 10 mins<br> - Long Horn (Sonnet of War) 20 sec - 25% Attack Damage 30 sec<br> - Dejembe Drum (Rhythm of Invigoration) 10 sec - x4 Health Regen 15 sec<br> - War Drums (Beating Heart of Resolution) 20 sec - x2 Stamina Regeneration 30 sec<br> - All weapons have been further balanced with unique values for, “pain duration”, “feign duration”, “collision duration” and “collision block duration”.<br> - In order for a block to be successful, the defending player must now be parrying their sword while the attacker is in the "swing" phase of his attack. Previously, it was possible to block an attack if it was in the "buildup" phase.<br> - It is now possible to block attacks made against other players if you are close enough to the attacker's sword and react quickly enough.<br> - Increased the blocking angle of tower shields from 50 to 60 degrees, as to better match the visible geometry of the shield. In other words, when the attacker's weapon is within 60 degrees of the center of the screen, it can be blocked, whereas previously it needed to be within 50 degrees.<br> - Trebuchet Stones do 1500 damage (was 900).<br> - Trebuchet Stones are crafted from 2 stone slabs (was 1).<br> - Trebuchet can only fire 1 stone at a time (was 10).<br> - Trebuchets firing distances have been tweaked.<br> - Trebuchet max firing range has been reduced, can now only hold 30 stone counter weight. (New fire range is about half way across Crown land map)<br> - Repair hammer does much less repairing when area being repaired is under siege<br> - Lowered the crest light range and made the torch fire audio quieter<br> - Drawbridge can no longer be lock picked.<br> Thanks for Playing, - The Code}{atch Team
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